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Guardians Of The Gallery: X-Men, Superhero Owls, Luchador Pikachu & More

 

Some of the best, funniest and weirdest pics & vids that’ve been doing the rounds on the ’net this week




 

••• X-Men playing cards that Gambit would be proud to use. By Mark Eastwood.

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••• Photographer Jorge Pérez has been chronicling the the lives of Stormtroopers on their downtime. There are loads more like this here. We love ’em.

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••• These are a hoot! (Sorry… we’re so, so sorry for that pun. So sorry we’re using Doctor Hoot quotes… okay, we’ll stop now.) Krakow-based artist Magdalena Ruta has recreated superheroes and other cult characters as owls. See more on his website here.

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••• Jamie Lee Curtis pays tribute to her mum’s most notorious screen moment.


  ••• Right, if you think is little clip is hilariously accurate…

Source <a class=”youtube-link” href=”https://youtu.be/-3TUe-Q3-XY”>https://youtu.be/-3TUe-Q3-XY</a>

…Then check out the full-length version. These Russians are on fire this week!


 

••• Japanese school brightens up its stairways. More at ComicBookResources.

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••• Pikachu goes Luchador! There’s not a lot else to say…

 

 

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Guardians Of The Gallery: Dragonball Superheroes, Bond, Lego Hobbit & More

Some of the best, funniest and weirdest pics & vids that’ve been doing the rounds on the ’net this week




 

••• French artist Pierre-Marie Lenoir has taken Dragon Ball Z  characters and fused them with superheroes like Batman, Spider-Man, and Wolverine. See more of his work here.

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[via ComicBookResources]

••• No doubt inspired by transatlantic success of Straight Outta Compton, Marvel’s latest variant covers gimmick is classic hip hop album cover homages. Apparently comic shops in the US are going gaga over them with huge pre-orders forcing Marvel to reprints.

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[see more here]

••• Minions prepare for a (PR) invasion of China.

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••• Just added to the Dr Marten’s Adventure Time range are these Marceline the Vampire Queen boots, which as well as the toe cap detailing have fluffy tongues too! Available here.

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••• This week’s amazing Lego construction (because there has to be one) is a mammoth 120,000-brick reconstruction of Erebor from The Hobbit by Michal Kazmierczak. [via Gizmodo]

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••• Sesame Street does a spoof of the most famous scene from When Harry Met Sally. We have no idea why.


••• Have you ever heard that theory about Star Wars – the one that suggest with a different emphasis the Empire could be portrayed as the good guys fighting against evil terrorists?Seems that you can do a similar “sexing up” with Joffrey in Game Of Thrones.


••• Spider-Man elect used Instagram to show off his first ever Spider-Man costume.

A trip down memory lane… Thanks mum for keeping this.

A photo posted by ✌️ (@tomholland2013) on


••• Aston Martin has unveiled a special Bond edition DB9 sports car to coincide with the release of SPECTRE. Only 150 examples of the car, based on the DB9 GT, will be offered for sale, at $250,000. Thank God Top Gear is off the air at the moment and Clarkson’s new show is months off. DB9 GT Bond Edition DB9-GT-Bond-Edition-Rear  


••• A deleted scene from last year’s Doctor Who… well, sort of.

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Fold Your Own Superheroes: DC Origami

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Now you don’t need gamma radiation, cosmic rays or a billions of dollars and a revenge fixation to make a superhero – just some paper and instructions. Yes, origami Justice League is coming. Heroes aren’t born… they’re folded.

Capstone Publishing has posted a YouTube video promoting its upcoming DC Super Heroes Origami set, due in September. And yes, according to the blurb at the end, we’ll be able to buy them easily here in the UK too!

Batman

Batman: Arkham Knight Review

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Rocksteady Studios’ final outing in the Arkhamverse is packed with bombastic set-pieces, its own brand of bone-crunching (and now tyre-screeching) combat and a tale worthy of the best Batman comics, all set in the most stunningly realised Gotham City that’s ever existed on page or screen. The game itself looks gorgeous, with cutscenes switching seamlessly into the beautiful, dark world Rocksteady have brought to life. The attention to detail runs throughout the game’s intensely layered Gotham City. As always, there is a mountain of side missions, collectables, secrets and challenges to be found. Every street feels gritty, authentic and completely at home in this setting and the alleys are littered with unique quirks and wider references to the DC universe, from Lex Luthor’s messages on Bruce Wayne’s answering machine to the thugs’ ever-entertaining chatter that you pick up whilst scaling the city’s towering rooftops.

(Very mild spoilers to follow)

Batman: Arkham Knight is a masterclass in modern storytelling, taking the Caped Crusader into uncharted territory as he faces his deepest fears in a uniquely gratifying way. Following the events of Arkham City, Batman struggles with his inner demons. Racked with guilt and heavy trauma following the Joker’s death, he is called out by The Scarecrow along with many of the series’ classic villains, all hell-bent on his destruction. The mysterious Arkham Knight emerges into the fray, boasting an enormous arsenal of drone tanks and intel on the Bat that stands to turn the odds in his favour. With the Arkham Knight’s insider knowledge and Scarecrow’s willingness to exploit those closest to Batman, the player is taken on a ride that shows off more twists than an M. Night Shamylan film, more DC royalty than Alan Moore’s desk drawers and offers an unrivalled look into the mind behind the cowl.

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Whilst Scarecrow and the Arkham Knight are at the forefront of Batman’s third night of terror, Rocksteady find creative ways to keep the Joker at the centre of the story, ensuring this feels like a true Arkham experience and a fitting finale for their outstanding trilogy. Every character is fleshed out, especially in Batman’s immediate support system, from the ambitious but held-back Robin to the coolly intellectual Barbara Gordon. When the focus shifts away from the Bat himself it’s always welcome, widening the scope of the story. The voice acting is as strong as ever: Kevin Conroy lends his iconic vocals to Batman with more growl than ever, while Breaking Bad‘s Jonathan Banks makes a distinctive debut as James Gordon and John Noble commands your attention as Scarecrow. Ashley Greene packs a supremely defiant punch as Barbara Gordon, Troy Baker returns as the menacing Two-Face and David Cross is masterful as the Riddler once again. It is truly a golden age for video game acting and these powerful performances bolster the cinematic atmosphere in the Arkham series.

The grandest addition to the game is, of course, the inclusion of the Batmobile, which looks like the Dark Knight Trilogy Tumbler with added flare and a significant increase in firepower. With two core setups, pursuit and battle mode the Batmobile adds a diverse tool to the Dark Knight’s arsenal. Pursuit mode fulfils the dreams of any Bat-fan since his very creation, allowing players to speed through the streets of Gotham at dizzying velocity, giving chase to unwitting bank robbers, bringing down Arkham Knight’s fleet of armoured cars or even solving elaborate Riddler courses set up throughout the city. It’s high-octane carnage at its best.

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The battle mode turns the rapid rescue vehicle into a tank designed for all out warfare. In battle mode, Batman is often placed in arenas and charged with fighting off an army of conveniently unmanned drones. The mobile combat system is slightly clunky, as your Vulcan Cannon has a recharge time equal to watching all three Godfathers back to back, and the machine gun’s range is simply not enough to overpower the multitude of armoured vehicles sent your way. All of this does make for some challenging encounters filled with explosions and the odd stealth section against the Cobra Tanks, whose Death Star-style weakness means that they can only be hit from behind. All in all, the battle mode gameplay is enjoyable, but the sheer quantity of Batmobile missions in the main campaign often slow the pace and detract from the sheer pleasure players can get from playing as Batman himself – something that Rocksteady worked for years to achieve. Also, the overload of drones, missiles and unmanned helicopters in some missions occasionally caused havoc with my frame rate. In one particularly taxing battle I was plummeted straight through the floor and sent spiralling endlessly through fog until I landed in the same spot and proceeded to explode.

The regular gameplay, on the other hand, takes what’s best in the previous instalments and builds on their successes. The impact of each punch is accompanied by a satisfying thump that’s kept its appeal since the beginning: it’s still a joy to dole out punishment to Gotham’s riotous renegades. With the hyper-powered shock gloves found in Warner Bros. Games’ Batman: Arkham Origins, Arkham Knight offers new features for both the Dark Knight and the grunts that he leaves sprawled across the alleyways of Gotham City. The World’s Greatest Detective gains a couple of new toys, including a voice modulator, which allows Batman to impersonate his enemies and order their thugs around, and a device allowing him to control the Batmobile remotely. The grunts of Gotham are kitted out with aerial drones that scan the environment for signs of unwanted sleuthing, electrified thugs who can’t be countered and medics who can revive unconscious grunts who’ve already received their bat-kicking.

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Each feature adds an extra element of strategy, whether you’re stealthily taking down a room of armed grunts or in all-out brawl. The AI have been given a healthy upgrade to boot, now learning which style of take-down you favour whilst hidden and adjusting their behaviour to combat it. When combined, these tweaks are not just a great addition to the Arkham series’ existing stealth gameplay, but can be explained in the game as the result of the Arkham Knight‘s knowledge of Batman’s special brand of ass-kickery. It’s this kind of care and attention to detail in the games’ design that tie together Rocksteady’s story and gameplay and set it apart from the rest.

Ultimately, Batman: Arkham Knight proves to be one of this year’s biggest blockbuster hits whilst also boasting a brilliantly crafted tale that draws from the best of Batman’s extensive back catalogue to create an instant classic. The combat and stealth gameplay is refined almost to the point of perfection and the final hours of the game pack an emotional punch like no other superhero game has before. It’s clear there has never been a better time to don the cape and cowl and take to the streets.

Batman: Arkham Knight is available now for PS4 and Xbox One, with a fixed PC version on the way.

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Batmobile Reveal at MCM London Comic Con

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Right now, on the MCM London Comic Con show room floor, you can find the Batmobile replica looking like it’s been plucked straight from the Batman: Arkham Knight trilogy, and it’s the only one in the world, lovingly crafted by West Coast Customs.

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With roughly 34-inch rear tyres, custom built to the finest detail, the Batmobile is no longer a dream but a mighty metal machine you can almost touch, and it only costs…well, a hell of lot, they don’t want to confirm the price, but on that ominous note we advocate no touching!

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It took six months to make and was first revealed at E3 in 2014. At Comic Con this morning it was unveiled in ‘battlemode’, the cannons raised and red lights glowing behind the grill. Catwoman peeled back the layers of black cloth one by one for the press teams eager to capture every moment.

20150522_094705The Batmobile cannot, unfortunately, be driven – this version is just for show – but the fact it exists is cool enough. It’s almost 7 foot at its tallest point, lights ebb behind the windscreen, and the exhaust pipe could probably fit a watermelon inside.

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Batman: Arkham Knight is available from June 23rd. You can pre-order the game this weekend, while you’re staring at the batmobile, and if you tweet a picture of the batmobile with #WarnerBrosMCM or @WB_Games_UK, you could win a PS4!

Header photo by Willow Wood. Additional photographs by Stuart Claw.

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An Exclusive Peek at "Batman: Arkham Knight" at MCM London Comic Con

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Multi-BAFTA award-winning Rocksteady Studios presented Batman: Arkham Knight on Saturday at MCM London Comic Con, kicking off a panel with brand new gameplay footage. It started with a close up of Batman’s new, shining armour clicking together (reminiscent of the Iron Man suit-up scenes) in the middle of his high-rise apartment. Striding out onto the balcony, Batman jumps over the edge and falls through the rain before his cape opens and he glides through Gotham City, now five times bigger than in previous games.

Scarecrow is back and working with the Arkham Knight to create a chemical bomb, and Harley Quinn, Riddler, and Two-Face are also returning to take down Batman. But that’s not all: for the first time in an Arkham game, you get to drive the Batmobile! Stunning footage showed the Batmobile being driven up stairs, power sliding down streets, and firing missiles at enemy vehicles – as well as, of course, its ejector seat!

The rest of the gameplay trailer showed Batman take out three mooks in one combo attack, swooping down from a ledge and disabling one after the other. He proceeded into a dark, dilapidated building, the broken glass windows inside looking down onto a crime boss surrounded by stacks of money. Sneaking into the vents, Batman crawled beneath the floor, burst out from under the crime boss and proceeded to take out the other hostiles in the room.

The final image was of Scarecrow sitting in a blacked out room, delivering a message threatening to destroy Batman’s beloved Gotham.

Once the trailer ended and lights came up on the panel, eight members of the Rocksteady Studios team came out on stage one by one, grinning at the audience and ready to answer questions. In attendance were Sefton Hill, David Hego, Adam Doherty, Ian Ball, Zafer Coban, Albert Feliu, Guy Perkins and Gaz Deaves, who each discussed different aspects of the development process, including game design, narrative, art, character design and animation.

Batman: Arkham Knight is the conclusive title to the series of best-selling Batman games by Rocksteady Studios, Batman: Arkham Asylum and Batman: Arkham City.

The discussion began with Ian Ball explaining how the Arkham Knight was created with Jeff Johns at DC. As this will be the final game in the series, the team wanted someone who could go “toe-to-toe” with Batman. The Arkham Knight commands a huge military force to take on Batman, working alongside Scarecrow who is back for revenge. They wanted to bring a new character to the Batman universe with Rocksteady’s stamp on the character’s design.

They confirmed that the Joker is definitely dead and will not be returning in Arkham Knight. “It’s really interesting to think about a world without Joker,” Ball said. “You really feel Joker’s presence by the fact he’s not there and how supervillains change their behaviour and start working together now he’s no longer in the picture. He was a force keeping them apart and now they can unite against Batman.”

“A big part of this game is the allies Batman works with,” Ball said later in the panel. “You will see in some of the screenshots we’ve released that you get to meet Oracle again, and to go up the clock tower and see her HQ in the middle of Gotham City. So you’re definitely going to find out a lot more about who she is. She’s a big character for us and we’re really happy to bring her into the game world this time and to have Batman meet her in person rather than her just being a kind of voice in his ear.”

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They described in greater detail how the Batmobile is designed not to kill anyone, despite its ability to barrel down streets, crush lampposts in its way, and fire a crazy amount of heavy weapons. If anyone gets too close to the sides of the vehicle, an electric pulse pushes them away, and when the Batmobile’s weapons target a human, they immediately set to stun.

The developers reiterated once again that the Joker not being around to define who Batman is will be an interesting twist to the narrative and that they hope Batman: Arkham Knight will be an explosive, epic conclusion to the series.

The panel came to a close with another sneak peak at a “yet to be released” gameplay trailer. On another rainy night in Gotham City, the Batmobile spins down the road towards a chemical factory. A plane shoots down the bridge leading into the building, but hitting his ejector seat, Batman soars on inside. Sneaking further in, Batman incapacitates people by dropping ceiling lamps on them and giving them electric shocks. It’s a stunning-looking game with dynamic action and smooth controls. With Kevin Conroy back as Batman and Arleen Sorkin returning to voice Harley Quinn, it should prove to be a brilliant conclusion.

Batman: Arkham Knight is due to be released in June 2015. The upcoming game will be available on Xbox One, PlayStation 4 and Microsoft Windows.

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The Dark Knight Rises Attack Armour Bat-Pod Toy Review 470

The Dark Knight Rises Attack Armour Bat-Pod and The Bat: Toy Reviews

Finally the question, “Where does he get those wonderful toys?” has been answered: Mattel.

The good thing is you won’t need to be a billionaire with your own secret research division at Wayne Enterprises to get your hands on these versions.

How do they compare with their onscreen counterparts?

The Dark Knight Rises Attack Armour Bat-Pod Toy Review

The Bat-Pod

Well, the Bat-Pod matches up in its simplest form and then takes a few liberties with the vehicle seen in The Dark Knight Rises.

In a case of give and take, it is missing the kind of tires that make 90-degree turns possible but it adds in an extra piece that can be clipped on.

That provides armour and a big piece of firepower and while the weapon isn’t strictly canon, it is strictly a cannon.

Once built the Bat-Pod motorcycle has a nice, easy motion as it is pushed along the ground. Decent force in the cannon should also be able to knock over any Bane figure you stand in the way.

As for the figure that comes with it, both the scowl and the cowl look pretty good for a tiny man who is going to spend most of his time hidden away like the world’s most paranoid TT racer.

The Dark Knight Rises The Bat Toy Review

The Bat

Batman’s latest toy takes the Caped Crusader to, ahem, new heights as Christopher Nolan’s crime fighter gets a much needed lift [Stop it – Ed] in his fight against Bane.

However, The Bat would have been so much more impressive if Mattel had made its two rotor blades turn using battery power rather than having them momentarily spin when given a flick.

That would have been particularly welcome when using the handle to swoop around the room and dish out justice with your two front missiles.

The figure that comes with The Bat has to do a spot of flying himself so he is not quite as detailed as the one riding the Bat-Pod. Nice winged flying action when he springs from his concealed inner compartment, though.

The Dark Knight Rises Toys from Mattel (with a little bit of licencing help from DC Comics) are available now.


Judge Dredd Karl Urban 3D I am the law Mega City One

First Full Clip Of Dredd 3D

Karl Urban suited and booted as the legendary 2000 AD lawman…

The first full clip of Dredd 3D, which is based on the Judge Dredd comic-book series from 2000AD magazine, has been released online. The blood-soaked, minute-long redband video returns Dredd to the dark, visceral incarnation of the character that appeared in John Wagner and Carlos Ezquerra’s revered comic strip.

Dredd 3D is written by Alex Garland and directed by Pete Travis and critics of the 1995 Sylvester Stallone film will be glad to see the pair create a futuristic neo-noir action film that doesn’t feel the need to add in an annoying comedy sidekick.

The movie takes place in Mega City One, a vast, violent metropolis that runs from Boston to Washington DC on the East Coast of a future America. Criminals rule the chaotic streets and the only force of order lies with the urban cops called ‘Judges’, who possess the combined powers of judge, jury and instant executioner.

Chief among these is Judge Dredd, the ultimate lawman who has been challenged with ridding the city of its latest scourge – a dangerous drug epidemic that has users of ‘Slo-Mo’ experiencing reality at a fraction of its normal speed.

Karl Urban is the new man behind Dredd’s mask, taking on Lena Headey’s prostitute turned drug lord Ma-Ma in a 200-story vertical slum. Dredd and Cassandra Anderson (Olivia Thirlby), a rookie cop with powerful psychic abilities thanks to a genetic mutation, must fight their way to the top of the building as they engage in a relentless battle for their survival.

The storyline may remind some of The Raid, which sees cops fighting their way out of a gang controlled building. However, any similarity to that concept is accidental as Dredd 3D was commissioned before that project.

Anyone who thought Max Payne was the only cop who got to wage war on criminals in slow motion can check out the stunning 3D photography sequences shown off at the Judgement Is Coming website to change that opinion.

Then check out the teaser trailer that’s been kicking around since May, with Urban doing his best Christian Bale “I’m Batman” voice.